![]() While that’s true here, even a starter car can hang with the supercars and reach speeds of over 200 mph when fully upgraded.Įvents include Races, Time Trials and Hot Pursuits for racers, and Rapid Responses, Hot Pursuits and Interceptors for cops. Two, in many racing games the only relevant cars are the ones unlocked last as the early ones are inferior in practically every category. One, it doesn’t get into the specifics of parts for what you’re upgrading, simply sticking to the basics as any good arcade racer should. This system is refreshing for two reasons. Each category has five upgrades, meaning that it will cost quite a bit of SP to fully deck out a car. Cars can also be upgraded in five categories: Durability, Strength, Control, Acceleration and Top Speed. Some of these are available from the start, while others most be unlocked and some even cost SP. Customization includes paint, rims, decals, license plates, wraps and liveries. Cars range from muscle cars like the Ford Mustang GT to dream cars from Lamborghini and Ferrari. New cars become available as Speedlists are completed and rank increases. These safe-houses function as garages where cars can be purchased, upgraded or customized. The only downside is that there are relatively long loading times both going in and coming out of the safe-houses, making for an unfortunate break in immediacy. This gives a constant sense of danger and intensity not usual for games of this type, as one must always be conscience of their current status and make sure to not peak their head out too long before returning to safety. The kicker? Whichever cop busts the player steals their SP. If a racer gets busted or destroyed before reaching one of these safehouses, they lose all of their accrued SP for the round. Both SP and the multiplier continually increase until the driver banks it by heading to a Hideout (for racers) or RCPD Mobile Command Posts (for cops). Health can be replenished by driving through a Repair Shop and having a high heat level doesn’t necessary help you unless you’re the kind of person who loves continually running away from cops, but it does work hand in hand with the multiplier to raise your score. Every racer has a health bar the longer they survive, the higher both their multiplier and heat level gets. Speed Points are the currency and lifeblood of the game, collected by successfully completing events, busting racers, escaping cops or otherwise wrecking havoc. Speed Lists typically include three or four objectives, which range from racking up Speed Points to completing events. Three Speedlists must be completed to move onto the next chapter and can be mixed and matched from any of the categories. There are six categories available: Race, Pursuit and Drive for racers, while cops get Patrol, Undercover or Enforcer. Throughout the campaign, there is a career flow that separates events into three Speedlists per chapter. The Speedlist is an interesting new mechanic that makes knowing objectives simpler than ever before. Rivals blends an open world with a mission structure thanks to the Speedlist, allowing players to either do missions or simply cruise around at their leisure making trouble. Everything takes place in Redview County, which is a geographically dense area that includes forests, deserts, mountains and a few sparely populated towns for good measure. Each has its own unique cars, event types and objectives. Both campaigns take place in the same world, but are completely separated from each other. Upon starting, players choose to either be a racer or a cop. There’s narration and cutscenes as it progresses, but they’re really just meant to elicit a mood and do so quite effectively. Need for Speed: Rivals has a story in the sense that there are cars going fast and cops that need to go just as fast to catch them. ![]() Developed by Ghost Games, which is kind-of-sort-of Criterion, Need for Speed Rivals remedies that with one of the fastest entries in the series yet. ![]() With Most Wanted, however, the team may have gotten a little too close to realistic mechanics at the expense of the high-speed thrills of Hot Pursuit. Injecting elements of their massively successful Burnout series into the franchise, Hot Pursuit and Most Wanted were great entries that brought it back into the spotlight and ensured its viability for the upcoming generation. The series has seen highs ( Underground) and lows ( The Run) in its nineteen year history, but it came into almost total clarity when Criterion Games took the helm. A franchise nearly as old as 3D gaming itself, Need for Speed has been around for four console generations, delivering hours of thrills to varying degrees of success. ![]()
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